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Showing posts with label Normans. Show all posts
Showing posts with label Normans. Show all posts

Wednesday, April 1, 2015

SAGA into Open Combat

Apologies for going a whole month without blogging. I have done my share of gaming and painting in the past month, but kid's birthdays, school sports and a return to running nearly eliminated my blog time. On the positive side, I can now build up a reserve of posts for times when I am crunched for time.


SAGA is my usual go-to historical skirmish game, but Open Combat is increasingly filling a niche: a quicker game, fewer figures, or games with newer players (like my young son).  SAGA is far quicker than most historical games, and its unit point system makes list building a matter of minutes.


On the other hand, Open Combat can be time consuming with its initial RPG-lite character creation, so I have been working on a few rules to convert SAGA figures into Open Combat.  As an “open” system, Open Combat can handle any self-imposed rules players choose to create.


First, to preserve SAGA’s units, the different quality troops will have assigned Fortitude and Renown points. These values will be apply across different factions. Warlords will not be assigned FOR points, as Warlords are meant to be more unique than other troops.





TROOP
TYPE
Renown
Fortitude
Levy
12
2
Warrior
18
3
Hearthguard
24
4
Warlord
30
-




Norman Archer (Levy) 

SPD
ATK
DEF
FOR
MIN
WPN
Abilities
3
2
2
2
1
Bow
Aim



For Warriors, the points go up by 6, giving them a Renown of 18.




Norman Spearman (warrior)

SPD
ATK
DEF
FOR
MIN
WPN
Abilities
3
3
3
3
2
Spear, Shield
Resolute, Shield Bash
The Warrior with a crossbow makes a formidable Dark Ages sniper:

Norman Crossbow (warrior)

SPD
ATK
DEF
FOR
MIN
WPN
Abilities
4
4
2
3
2
Crossbow
Marksman, Aim


The classic Norman troop is the mounted cavalryman. The Warlord, center, is flanked by two knights.



Norman Knights


SPD
ATK
DEF
FOR
MIN
WPN
Abilities
7
4
4
4
2
Lance, Shield
Furious Assault

Warlord


SPD
ATK
DEF
FOR
MIN
WPN
Abilities
8
5
4
5
3
Sword, Shield
Furious Assault, Inspire, Intimidate


To set your points for a match, begin with 30 for the Warlord, and add multiples of 24 to make purchasing easier.  The warband above is worth 198 points; 30 for the Warlord, 48 for four levy, 72 for four warriors and 48 for two knights. Finally, this is not meant to go against the ethos of Open Combat or "fix" it, but more as a way to show its adaptability to a variety of settings.

Up next, creating some foes for the Normans.




Wednesday, May 21, 2014

1066 Part 5: Odo of Bayeux

Companion to William the Conqueror, Bishop of Bayeux, Earl of Kent - Odo certainly collected many titles in his sixty-plus years but he his best remembered for the famous Tapestry housed at his bishopric, which he probably commissioned himself.

Odo was born around 1030, several years after his half brother, William. Their mother Herleva was not, as many claimed an believe, the daughter of a common tanner, but definitely not from high nobility.  After a youthful and unconsecrated relationship with Duke Robert I of Normandy resulted in the birth of William c. 1027, Herleva was married off to Herluin, Vicomte of Conteville. She bore him two sons, Odo and Robert, both of whom later played significant roles in the conquest of England. The date of Odo's birth is unknown, but when he was made bishop of Bayeux in 1049, his age was between 14 and 19. Very young to be sure, but not too surprising for one so well connected.

Being a bishop did little to suppress Odo's worldliness and greed, and in fact probably gave license to his corruption.  His wealth did allow him to patronize a variety of artistic and architectural endeavors. In 1066 William entrusted Odo with the task of raising ships and supplies.  He directed troops in the Battle of Hastings, though he probably did not personally engage in melee. After the conquest, Odo was given numerous estates in England and held the title of Earl of Kent.  Afterwards, William spent most of his time in Normandy, leaving Odo as his regent in England.  


On the Bayeux Tapestry, Odo is depicted wielding a club or mace.  Victorian historians attributed this to a supposed ban on religious leaders carrying swords and shedding blood in battle.  While early Medieval church reforms discouraged bishops from engaging in battle, no such proscription on swords exist.  In truth, Odo's club was a symbol of authority not piety.  Undoubtedly, this image and associated stories served as the inspiration for the requirement in Dungeons and Dragons that the Cleric class could only carry blunt weapons - because braining your enemy to death is much more compassionate that stabbing them!

Odo spent his later years out of favor with his brother. This was largely Odo's fault, for he was imprisoned for a variety of corruptions and plots. On William's deathbed, the king ordered the release of all his prisoners with the single exception of Odo. William's advisers, specifically their brother Robert, pressed for Odo's freedom and succeeded.  even attended Wiliiams funeral.  Later, Odo was forced to leave England for plots and remained an advisor to William's son Robert, who inherited Normandy, but not England. He joined his nephew on the First Crusade, but died en route in Italy in 1097.

Modeling and Playing Odo

Like William the Conqueror, the top Dark Age manufacturers Crusader and Gripping Beast sell figures for Odo. Gripping Beast's mounted Odo is very close to the depiction on the Tapestry with its triangular patterned quilted armor.


Below, Odo from the other side, leading a pair of Conquest Games plastic Normans. 


For an Odo on foot, Crusader makes a figure in padded armor.  I used one of Gripping Beast's Angry Monks, with chainmail and a sword, indicating a higher ranked official than just a lowly monk.  


From Crusader Miniature's website, William and Odo



For SAGA, Odo can only lead a Norman warband and may not employ any swords for hire.

Hero of the Viking Age—As a Norman Lord, Odo generates 3 SAGA dice per turn instead of the usual 2 for most Warlords.

Bishop— As a lord bishop, Odo benefit's from the Lord's protection. During melee, Odo can discard Attack Dice in exchange for an equal number of Defense Dice, rather than half as is normal.

Greedy —On the other hand, Odo was quite rapacious, seeking every advantage possible. At the start of each turn, Odo can roll seven SAGA dice instead of six, assuming his warband can generate that many dice. 

Two of his abilities have been used before for other SAGA heroes, and the Bishop ability was created to emphasize Odo's "lead from the rear" approach.  It makes him hard to kill, but less offensive.

Monday, May 5, 2014

1066 Part 4: William the Bastard, ahem, the Conqueror

William the Bastard Conqueror

As far as name recognition goes, few historical figures compete with William the Conqueror.  Maybe Alexander the Great, Christopher Columbus surpass him, but in the English speaking world "William the Conqueror" and "1066" are an enduring pair.

Born around 1028 to Duke Robert, second son of Duke Richard II (the Good) of Normandy. Richard's death in 1026 left succession to his eldest son Richard III, who died suspiciously a year later.  Robert's complicity has always been assumed and for that reason and other conflicts with the Church, he was encouraged to take a pilgrimage to Jerusalem in 1034. Knowing that death on such a long journey was highly possible, he named his illegitimate son William as his heir.  He also made his vassals swear an oath of allegiance to the child. After reaching Jerusalem, Robert took ill and died.

Oaths to dead men are hard to enforce, and throughout much of his minority William was frequently the target of powerful Norman lords who wished to control the duchy by controlling him.  Close relatives and advisers died frequently.  

Some solidity to his power was brought by his victory at Val-es-Dunes in 1047, with King Henry of France adding support to William's forces against rebellious Normans.  The relationship between the Norman dukes and French kings was always a contentious one, and in this context, William's desire for the English throne makes sense.  Like all vassals, he wanted a base of power independent of his lord. His claim on the English throne was through his grandfather, Richard II, whose sister was King Edward's mother, Emma. Pro-Norman and Pro-Saxon historians have spent centuries debating Edward's intentions, but he was considered a viable successor by Edward during the period of the exile of the Godwin family.  

Favored or not in 1066, William pursued his claim in a bold crossing of the English channel and met Harold's army on 14 October, 1066.  Victory was not certain, for Norman cavalry had yet to develop into the shock troops that would mark the knights of the later Medieval period.  With the death of Harold later in the day, the English forces collapsed and William pushed on towards London.

Below: In a moment of doubt and confusion at Hastings, William removed his helmet to show his men that he still lived.



Numerous Saxon nobles submitted to William and he was crowned as the King of England on Christmas Day, 1066.  Despite the coronation, resistance to William continued for several years.  His brutal response, particularly the "harrying of the north" laid such waste to the country that even some of his contemporary supporters were disturbed.

While his numerous detractors then and throughout history might disagree, "the Conqueror" is a better epithet than "the Bastard."  Throughout his entire reign, he energetically and enthusiastically expanded his reach.  From Normandy, he made vassals of lords in Brittany and Maine.  Form England, he campaigned against the Welsh and Scots, forcing King Malcolm of Scotland to be his man.

His success against rebellions diminished in his autumn years . His eldest son Robert and brother Odo led one such uprising, even defeating the Conqueror in 1078 at Gerberoi. Supposedly, William was unhorsed and wounded by Robert.

In 1087, a raid by the French on Normandy roused the now obese William to his last campaign. While pillaging the French town of Mantes, his horse reared and William ruptured himself on the pommel of his saddle, and died days later.  One final indignity awaited the King.  As his coffin was being moved, his body tumbled out and the smell from his bloated corpse sickened onlookers.

Modelling and playing William

William is frequently depicted by miniature sculptors and as an in-game character.  Gripping Beast offers two, mounted and unmounted, as does Crusader Miniatures.

Gripping Beast's four pack includes William, his half brother Odo and two support character. William is shown raising his helmet at Hastings.


I am very fond of Black Tree Designs Norman command pack, and it includes a couple of nice miscellaneous figures.


Above, William (center) flanked by a Crusader Miniatures Norman (left) and another BTD Norman (right).  Below, a falconer from the Black Tree Norman command pack.



In rule systems with characters, he is nearly always given top ratings.  Field of Glory rates William as an Inspired Commander. SAGA's depiction is one of the most powerful historical characters.  His abilities include a limited activation of two units per turn, instead of the usual one, and the ability to field non-mounted Hearthguard archers.  

Suggested Reading:

Marc Morris' The Norman Conquest is my preferred history on English politics in the eleventh century and William's invasion of England.  It is clearly written, objective and up to date on recent findings.


For a biography on William, I like David C. Douglas' William the Conqueror.  Published in 1964, a good era for historical writing. It is modern enough to be free from antiquarian language but too early to be afflicted with the social history fads and obsessions of modern scholarship.

I suppose anything can be given a humorous treatment, including the Norman invasion. The Doomsday Book (No Not That One) by Howard of Warwick is set in the days after Hastings, as a small group of men are sent by William to scout the English countryside.  At times, it is laugh-out-loud funny with its characters and Pythonesque wordplay.  Funniest character is easily Le Pedvin, an irritable one eyed Norman whose only response to continual frustration is a desire to kill something.  The Norman with an eye-patch in the photo above is my homage to this character.

Next in my 1066 series is the Conqueror's half brother, Odo, the man perhaps responsible for the tapestry which gives us our most contemporary visual record of the Norman conquest.

Sunday, February 16, 2014

Game Report: A Feast of Crows

This week, I met up with a SAGA gamer through the Studio Tomahawk forum who lives relatively close to me.  For those who live in a game store laden metropolitan area, "close" means someone who shares this rather obscure hobby within an hour's drive.

With three people playing, we went for the Feast of Crows scenario, slightly modifying the starting deployment. I fielded my Scots, my first time playing the faction, while my two opponents went with the Normans and the Welsh.  If one wants to be historical, its an encounter that could take place in Northumbria in the 1070s or 1080s, as the Normans pushed the boundaries of their English conquests.


Above, after the first turn, my Scots move into cover with Normans to the left and Welsh to the right.



The first encounter takes place between the Normans and Welsh, as a group of Sergeants get pelted by Welsh javelins.  


On the other side of the field, Norman knights take a hit from the Scot Levy javelins as they bear down on a unit of Thanes.


The Thanes were wiped out by the Knights, with me losing three of the Scots for two Knights.  Above, I pull up a unit of Soer-Chele to assist the levy. 



The Scot Warlord and Thanes turn back the Welsh Warlord and mounted Teulu without a single loss. 


The Norman player's collection of defeated models, winning with the most victory points. My quick after-analysis says that Norman win was because the player took advantage of their two strengths - they are "shooty" and heavily armored. I like the Normans for the same reason. Despite my second place finish, I feel good about the Scots and plan to use them again, but perhaps with a bow levy instead of a javelin levy.  They are very defensive, which suits my play style very well, but with some nasty abilities such as Hold the Ground and Give Ground, both very devastating if used correctly.  

Thanks to The Battlegrounds in Dalton, Georgia for letting us use their space.  I am sure we looked odd amongst the Yugioh and Magic players, but their stock of board games and RPGs was top notch. Their racks of vintage NES, Sega and Playstation games was temptingly nostalgic, and I plan to pick some up the next time I am in there.  I look forward to more battles with my new friend, and possibly converting some of the curious teens who wandered over to our table into wargamers. 





Sunday, November 3, 2013

Game Day at Giga Bites

I took SAGA to the big city yesterday (11/2), the big city being Marietta.  Giga-Bytes is a combination game store/cafe that I read about on The Miniatures Page recently.  There was some coordination with Two Fat Lardies, with a Chain of Command official demo on a beautiful North African desert board. A diverse gaming crowd showed up with a  mix of games - mostly science fiction & fantasy but also some WWII and even an 18th Century naval combat game.  Devlen and I showed up with six points of Vikings and Normans to play the Homeland scenario, Vikings attacking of course.



Above, the Vikings deploy, as blisters of Dark Age and Malifaux look on.  Below, the Normans rush out to protect their village.



Above, two groups of Knights slam into some Bondi and Beserkers.  Below the knights are eliminated, but with a high loss of Norsemen.  




Here, the Normans make a strategic movement to the rear.  The Dropzone Commander game that emerged on the adjacent table makes an interesting backdrop to the medieval village.  Great bunch of guys who gave me a quick primer on the game.     


Two unit of Sergeants (crossbowmen and spearmen) remain to protect the village.  Below, a group of Viking archers sprint to the closest building in the last turn, barely fulfilling win conditions.  



Most of the people who stopped by the table had heard of SAGA, but none had ever played it. Hopefully, we drummed up some interest for the game, and we exchanged some emails to arrange future matches. 

Giga Bites is a must visit gaming venue if you find yourself in the north Metro Atlanta area.  A gaming store that brings great sandwiches to your table sounds like a double win to me even if it is almost an hour's drive for me. 


Monday, August 12, 2013

Andalusian Cavalry


My El Cid/Spanish project continues to expand with this unit of recently completed Andalusian Cavalry from Gripping Beast.  The set of ten contained a mix of Christian/Muslim knights, befitting the mercenary nature of some of the Taifa kingdoms' armies.



The only issue I have ever had with any Gripping Beast figures is the choppy or rudimentary look of the horses.  On these, I have no complaints.  The details are sharp, especially on the heads and harnesses.


Also completed this week, after about 6 weeks in the making, is this Norman watchtower.  I originally intended for it to be the keep for a castle complex, but that proved to be too ambitious.  Castles are nice to have, but there has yet to be a rules system that wants to fully tackle the intricacies of ancient and medieval siege warfare. The sides are built from Hirst Arts blocks and the floors from molded plastic sheets found in the railroad modeling section of a hobby store.


With that in mind, I changed it to a stone coastal watchtower with a hay signal beacon on top.  The floors and door are removable and can hold about a dozen models inside. 


The hay stack is made of Milliput and the groove on the side will be used to attach a steel wool "fire." Below, some Norman archers take aim.


I have some WIP photos that I might attach with a write up soon.