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Showing posts with label steppe people. Show all posts
Showing posts with label steppe people. Show all posts

Monday, October 6, 2014

The Khitans in SAGA

I've seen the Steppe Tribes faction do some pretty nasty stuff in SAGA and have been thinking it would be fun to give them a try. Where to begin, though? "Steppe Nomad" is very broad and nonspecific compared to, say "Norman" or "Welsh."

Nonetheless, warfare in late Antiquity and early medieval was similar across the Eurasian plains. It's just a matter of picking which variety of horse warrior you prefer or can find.

As it turned out, I came across a sizeable number of Khitan, Chinese and Tibetan figures on closeout this summer. Here is the first completed set from that purchase.

The Warlord - This Khitan commander with his falcon is a really nice sculpt. Hunting birds should be seen more in character minis, given their popularity in both Europe and Asia.


The banner was lifted from the Osprey book on Medieval Chinese Armies. Steppe armies, both pre and post Mongol era used color names for the divisions of their armies.


Hearthguard - The Noble Cavalry shown here here are heavy cataphracts. The Khitan's control of northern Chinese towns gave them access to artisans and markets. With this, their weaponry and armor was of better quality than most steppe armies.


Warriors -or Ordo, were free warriors who served for honor, status and plunder. They were expected to provide their own horses and weaponry. 

Here are 3 points of light horse I've posted before. They are a mix of Khitan and Jurchen warriors from Essex.


Levy - for the Khitans, skirmishing troops were drawn from tribal archers to Chinese and other conscripts. 

These six representative archer figures are a mix of Khitan, Chinese and Tibetan ranges.


Far East SAGA

This is the first of three Asian forces I'm putting together for SAGA. No custom battle boards this time, because I will use existing battle boards that are most analagous.  The Khitans will obviously use the Steppe Tribes board, and I have some ideas about China and Tibet.  The goal is the end of the year.

Later this week, more Vikings!



Sunday, August 31, 2014

Khitan Cavalry

As SAGA's Crescent and Cross pushes the game's scope geographically eastward, one of my current projects will take my game even more to the east - China, Tibet and the Mongolian Steppes.

Following the collapse of the Tang Dynasty in 907, tribal peoples to the north of China enjoyed a brief respite from imperial interference. The first to dominate this political vacuum was the Khitans. The Khitans (pronounced kit-ens, not key-tans) were not originally steppe peoples, originating in forested highlands, but they eventually adopted the lifestyle and tactics of steppe warriors.

Steppe tribes succeed under a strong visionary leader, and for the Khitans it was Yelu Aboji (r. 907-926). Under him, they conquered a very agriculturally rich strip of northern China called the Sixteen Prefectures, and at the same time extended their control over more nomadic steppe peoples to their north in Inner Mongolia. From the start, the Khitans set up a dual administrative system, with Chinese governance in the sixteen prefectures, and a traditional steppe tribal structure for the rest of their territory.

Predictably, the Khitan rulers gravitated to the Chinese territories and increasingly abandoned the steppe lifestyle in favor of the luxuries of Chinese imperial governance.  They were a formidable enemy to the Chinese for they combined the power of the steppe horse archers with the wealth and manpower of their Chinese cities.

Below, Khitan light cavalry armed with lance or swords. Figures from Essex, horses are from Essex and a variety of manufacturers.  


Another group of four with their bows in cases on the left side. 


The Jurchens were Khitan subjects from Mongolia. Below are four from an auxilliary unit.


Below, sixteen light cavalry for two units of warriors in SAGA


The Khitans were eventually destroyed by an alliance of the Song Chinese and the Jurchens.  The Song never accepted the loss of traditionally Chinese territory to a barbarian people and hoped to manipulate another group of barbarians into destroying them.  A common enough practice throughout Chinese history, but this time the strategy backfired on the Chinese.  The Jurchen attacked Chinese territory and captured the Song capital and the imperial court in 1127.

My next post on the Khitans will focus on their heavy cavalry and command, along with how I plan to use them in SAGA.


Thursday, April 3, 2014

Byzantines on the Steppe

The day started with a number of unfortunate events - I lost my new glasses, almost set the kitchen on fire with a mislaid oven mitt - so I probably should have listened to omens and stayed off the field of battle.  But I was playing the Byzantines and good Christians should pay no mind to such superstitious nonsense.  But still...


We had to escort a pair of diplomats across the steppe to a friendly port on the Black Sea.  With us, was a unit each of Khataphracts, spearmen and levy.  We also had two units of archers and a sword for hire unit of steppe mercenaries from my own meager pay to guide us.


The escort pieces are in this case, two diplomats surrounded by bodyguard.  



The Khataphtacts take the left flank and archers and steppe nomads take the left.  Ahead of us, slave foot archers are in the center with warrior nomads at the wing.  The 3 points of warriors are broken into 4 units of 6 



With the heavy cavalry charging forward, a group of toxatoi move between a ridge and the raised road for cover. 


The khataphracts charge the steppe warriors, knowing that they will collapse immediately under 


The targeted unit immediately flees before contact is made thank to The Steppes ability on the battle board. As smart player of this faction will always keep a die on this ability


Next turn, my plan is to load up two activations for the hearthguard, so when one flees, I will hit the other.  However, thanks to the Wild Cats ability, another warrior unit from across the table pops in and I am now surrounded.


The heavily armored cavalry (6 v. shooting) had withstood missile attacks, but a string of lucky rolls from 3 units wiped them out.  



The Warlord and surviving units circle up and spend some defense dice.  At this point two hours in, I had to call it a game because of some commitments later in the day.  Unfortunately, I have no pics of my other archers still on the hill with no casualties, and picking off any models within range.  Possibly, the escorted units could have made it to the end of the road especially with a double activation.  Overall takeaway: if fighting the Steppe Tribes with Byzantines or Normans, have at least two units of hearthguard cavalry positioned to catch fleeing warriors in a pincher.  That, or shut down their activations with the Pagan Rus abilities.  

Thursday, September 12, 2013

Kit Bashing Dark Age Skirmishers


SAGA's push to the east, beginning with the Byzantines and Rus in Varjazi & Basilieus has pushed further into Asia with the release of the new Steppe Tribes board in Wargames Illustrated 311.  It is a welcome move, for it is a time period and location in which I have a a great deal of interest and background.

As I have been putting together levies for SAGA and Hail Caesar lately, my expectation is that cheap (low quality) troops need to be acquired cheaply (low cost).  While there is no perfect, dedicated solution for plastic Eastern European and Central Asia armies in the Dark Ages, there are some acceptable substitutes.

A Byzantine Army was one of the first historical armies I began putting almost ten years ago.  Most of my psiloi were archers and a few slingers from Crusader and Gripping Beast, but no javelin-bearers, as SAGA specifies.  Below is a half-unit of Byzantine skirmishers put together from Wargames Factory Numidian bodies, Saxon and German heads as well as a couple of Gripping Beast plastic unarmored heads.  As with any mod, it is a bit of a compromise.  Byzantine troops with standardized tunics and shields would probably have had better footwear and trousers, but I think it works well enough for a game.




Steppe tribes used slaves, captured enemies and even women and children as foot skirmishers.  A favorite tactic of the Khitans and Mongols would be to drive captured enemies towards their own city's walls to create confusion and hesitation among the besieged.  With that in mind, these steppe skirmishers were meant to be a diverse and poorly clad lot that could have come from anywhere between Kievan Rus and Mongolia.  Again, the bodies are Wargames Factory Numidians and Gripping Beast heads.  


More brightly adorned and better equipped are the archers pictured below.  They were intended to look like city militia or merchant guards for the Silk Road cities, such as Samarkand or Bukhara.  These bodies are from Wargames Factory's Persians along with various German and Viking heads.  



Thanks for stopping by, and my next post will be some historical fiction recommendations for Byzantium and steppe tribes before the Mongols.

Friday, June 21, 2013

Steppe Nomads for SAGA


SAGA's introduction of the Steppe Nomads into the recent expansion has opened up a number of figures I have acquired from my years of gaming with Byzantines.  While not as numerous as Vikings, Saxons and Normans, SAGA gamers can find a number of steppe figures that can fit into the early medieval period.

The Pechenegs 

The Khazars, probably a Turkic people, were for a time the dominant power on the southern Steppes in the early medieval period. In the ninth century, the nobility converted to Judaism, probably as a way of trying to balance relations with both the Christian Byzantines and the Islamic Abbasids. At the same time, they were dealing with territorial challenges from the Rus to their north and Pecheneg Turks migrating through their lands. The Pechenegs became something of a player or a pawn in the ambitions of the Rus, Khazars and Byzantines on the southern steppe.  Pechenegs in the service of the Byzantines killed Sviatoslav I of Kiev and, as typical of the times, turned his skull into a drinking goblet.

Old Glory's pack of Pechenegs has 10 figures in 5 poses.  Additionally, the bodies are in two pieces - an advantage for those wishing to convert or customize.  I found it to be too much work, with large gaps that needed filling.






Seljuq/Seljuk Turks

Another group of minor Turks that came to play a significant role in the history of the Middle East was the Seljuk Turks.  They migrated from the central Asian steppes through Khurasan and Persia, defeating the Ghaznvids.  They also formed the core of the Ghulams, heavy cavalry in service to the Abbasid caliph, where they exerted increasing control over the titular head of the (Sunni) Muslim world.

The Seljuq Empire on the eve of the First Crusade
photo from Wikipedia
Light Turkic cavalry, or Turcomans, carrying bows and short swords, employed the traditional steppe tactics of hit and run and feigned flight to wear down heavier armed enemies.  Magister Militum's Turcomans (below) are nicely designed and affordable, but a pack of twelve comes in only two poses, one male and one female.


Early Turkic warbands (prior to twelfth century) might have included female horse archers as well.  Accounts of female mounted warriors are well attested, stretching back to Herodotus' descriptions of the Scythians.


The Eastern Steppes

I have become interested in the similarity in the response between the Byzantine Empire and the medieval Chinese dynasties to incursions from the steppes.  Their strategies were similar in many ways.  For centuries, the two empires alternately favored one tribal group over another, while adapting and using mounted archers in their imperial forces. Similarly as well, it was finally a losing game, as the Turks eventually overwhelmed the Byzantines and the Mongols finally conquered Song China.  

The Jurchen were a Tungusic tribe dominated by the Khitan Liao Dynasty (907-1125). The Song Emperor made the mistake of favoring the Jurchens over the more settled Khitans.  After the Khitan's defeat by the Jurchens, they turned on the Song and seized the northern capital, imprisoning almost the entire Chinese royal family. 

These Jurchen figures are from Essex's extensive line of medieval Asian historicals. Expect to see more of these on a China/Asia SAGA mod that I am working on currently. 


The Mongols

Two new ranges of Mongols are forthcoming.  Fireforge is producing a set of plastic Mongols for their  Teutonic/Baltic range.  I think they are great looking, but the horses are a bit too large for Mongol steppe ponies.  Of course, if these are Golden Horde Mongols from the thirteenth century and on, they might have larger western horses. 


Gripping Beast's newletter also included a pic (below) of their new Mongol line.  While it is also intended as an opponent for their Teutonics, the smaller horse and less ornate detailing could allow its use in earlier settings.