Very little figure painting was accomplished this past week. Non-hobby related duties took precedence, but I managed to put together a few movement trays. I did also play a new skirmish game which I think shows some uses for paper terrain for the historical wargamer.
The rule set was a Song of Blades and Heroes variation based on urban violence in the Ancient era - think HBO's Rome TV series. It did not take much effort to convert some of the character types to medieval Byzantines.
Different characters have different special abilities, and what appealed to us was game mechanics involving the civilian characters. If violence occurs near civilians, they may either run or join in. Also, characters with certain abilities can try to recruit civilians to their side. Buildings can be entered and exited, and rooftops can be an additional combat surface.
As with all of the SBH rules, it is fast moving and easy to pick up.
The emperor's brother and his Varangian bodyguards at the market:
Shortcut through the alley now that the enemy assassin has been taken care of:
And, like most skirmish games, strategy and tactics devolves into a melee free-for-all in the end:
The terrain is mostly from Fat Dragon. Many of Fat Dragon's PDFs have different layer options so tile roofs and shingles give the buildings the medieval Mediterranean look. It's not exact by any means, but even with the cost of inkjet cartridges, it is less expensive than resin buildings and streets. On the downside, construction is time consuming and getting an exact fit can be fussy as some of my pics show.
Ganesha Games has Song of Shadows and Dust as does RPG Now, which is where I bought the Fat Dragon terrain.
Good looking game. I've got the rules but haven't played yet.
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