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Monday, December 17, 2012

The Raven's Shadow Review

Last week, I received my copy of The Raven's Shadow from Architects of War, and have been absorbing the rules, and playing some solo practice battles.  The second expansion to the SAGA game shows that Studio Tomahawk is willing to take the basic gameplay in some unexpected directions.

Franks: The Battle Pool mechanic was one that I never quite understood when reading the early descriptions.  When reading the book, it is not as complicated as it seemed.  A player of the Franks has the ability to place up to three dice in the Battle Pool.  The effectiveness of other abilities on the Battleboard depend on how many dice were allocated to the Battle Pool.  This faction's challenge lies in the fact that one has to place dice in the Battle Pool, dice on abilities and still have enough dice left over to activate units.  Players using the Franks will probably use larger units and depend on the We Obey rule.  In fact, the Frankish hero Charlemagne can activate up to three units at a L distance as one of his special abilities.  If you are like me, and like to play quick four or five point games, I am afraid the Franks would be of limited use in such situations.

Irish: Similar to the Welsh in that they are lightly protected fighters who must take advantage of the terrain, the Irish faction shows some serious modifications to the rules.  Hero characters called the Curadh are able to operate independently of units and fight as individual warlords to a degree.

Norse Gael - A Viking faction, and like the Jomsvikings from the previous supplement, its variation is in giving the opposing player a choice. Instead of increasing wrath, the choice is a single combat challenge between a Norse Gael figure and an enemy figure.  Winning the combat allows the Norse Gael player to unlock special abilities.

Strathclyde Welsh - a interesting faction choice, for it was a small kingdom that was eventually absorbed into Scotland in the early eleventh century. The units are not all required to be mounted as I previously assumed, but their new abilities depend upon mounted units.  In this case, the new feature is off-table units. With proper activation, they can enter the battlboard from any side, and another ability allows them to make a shooting attack from off the board, if an enemy is within L of the table edge. Should SAGA move into the East, this would be a useful mechanic to handle steppe factions such as Seljuks or the Pechenegs.

The evolution of the rules in The Raven's Shadow does have the potential to slow the game down some, especially with the insertion of more Reaction based abilities, but that should decrease as players become more accustomed to the process.  The faction choices are good, but one must decide what is right for their style of play.  The Franks require an efficient and calculating manager.  The Irish will be favored by the gambling player, who is willing to take a chance on big victories if a "6" can be rolled.  The Norse Gael have some of the most interesting Hero abilities (Brodir of Man's seer powers seem quite fun) but Challenges may be gimmicky like the Jomsviking's wrath.  My preferred faction from this update will most likely be the Strathclyde, because I am eager to see how the off table abilities play out.

Mounted Welsh kit bashed from two boxes of Wargames Factory Ancient Germans with Saxon and Viking heads and weapons. I added javelin quivers and green stuff cloaks to a few.




Not the paint work I am most proud of, but I did manage to complete about 18 mounted figures in a week. Pictured below is all 24, which is three points worth of warriors. Adding in a unit of levies and two hearthguards will be the final warband.





Monday, December 3, 2012

Scots

A small confession on the advent of the SAGA expansion, Raven's Shadow - I have not yet played any of the factions from the last expansion, Northern Fury.  When I got back into gaming after a long absence, I filled my shelves with Vikings and Saxons (thank you, Bernard Cornwell).  An itch for Normans hit me after buying SAGA and reading some Jack Ludlow.  After turning some Wargames Factory Ancient Germans into Welsh, I have ended up with at least 6 points of all four original factions.

Then came the Jomsvikings, Anglo-Saxons, Bretons and Scots.  Obviously, the first three are analogous to original factions, with some differences.  The Jomsviking wrath mechanic was interesting, but gimmicky.  The Anglo-Saxon battleboard, with bonuses for large units, does not suit my style of play and the Bretons...liked them, painted a unit of skirmishers, and have every intention of getting them on the table.  Which brings me to the Scots.  The Scots battleboard is intriguing, and seems to demand a bit more forethought and strategic positioning of your forces.  Hopefully, my game next weekend can be a four point match up, with two hearthguards and two warriors.


Above and below, Thanes by Crusader Miniatures




Scots warriors


I was not able to find any conclusive or well documented depiction of pre-heraldic Scottish shield designs on the net.  So I went with vaguely Viking designs with some Celtic influence, borrowing liberally from a few other blogging wargamers.  

Reading Suggestions:

Clarkson, Tim, The Makers of Scotland: Picts, Romans, Gaels and Vikings. A highly readable look at the evolution of Scotland from pre-Roman times until roughly the year 1000.  The first third of the book suffers a bit from the authors attempt to weigh primary sources and chronicles, and ends up focusing on royal names and succession, rather than on the peoples and cultures promised in the title.  After working through this, Clarkson ends up delivering some valuable information about the development of the Scots, culturally and politically.  As a further inticement to SAGA players, the the forthcoming faction the Strathclyde Welsh also play a prominent role.

Dunnett, Dorothy, King Hereafter. Previously recommended, a historical novel in which Dunnett proposes that Macbeth and Thorfinn of Orkney were not cousins (or half-brothers) but one in the same.







Saturday, November 24, 2012

Song of Blades and Bricks

Introduced my daughter (age 8) to wargaming this weekend with a slightly simplified version of Song of Blades and Heroes.  For figures and terrain, we used Lego minifigs and bricks.

The scenario was simple: get across the pond, through the ruins, get the treasure and get out.





My warband was built for power, 2 Minotaurs, 2 dwarves and 1 dwarf magic user.  My daughter went for stealth and magic - 2 wizards (Harry Potter and Hermione), 2 barbarian cave girls, 1 thief (Red Riding Hood) and a crossbow wielding Hagrid.




While the magic users transfixed my fighters, Little Red Riding Hood sneaked into the ruins and got the treasure. 



The "bad" warband did manage to get back on their feet briefly: 


Hermione versus a Minotaur: 



Red takes out a Minotaur that Harry Potter transfixed:



...and that was the game.  A fun afternoon game, and my daughter grasped the concept of activation and combat rolls very well.  I was impressed that she learned on her own some basic tactics and gameplay exploits - her favorite was transfix with a wizard and then attack with the crossbow.  Two additional educational benefits from the game: quick but basic mental math computation and use of the metric system, both of which are skills not sufficiently taught in American primary schools.

Hopefully, I will soon post pics of my recent painting efforts, a few units of Scots that I have been working on for SAGA, and some El Cid Spaniards for a friend and fellow gamer.


Sunday, November 11, 2012

Song Dynasty


     The Song Dynasty of China was easily the most wealthy and technologically advanced society in the world in the tenth and eleventh centuries.  Much like their contemporary empire to the west, the Byzantines, the Song Dynasty fought nomadic and semi-nomadic peoples who desired the great wealth that abounded in their kingdom.

     To historians and wargamers, the Song Dynasty gets little credit due to its military and diplomatic blunders. After losing territory in the north to the Jurchen people's Jin kingdom, Song policy makers too slavish followed the maxim 'the enemy of my enemy is my friend,' and they cultivated an allegiance with the Mongols, who were north of the Jin.  When the Mongols turned their sights on the Song after destroying the Jin, China placed far too much confidence in their defensive walls, and were not prepared for the Mongols' mastery of siege warfare. The Song held out longer than many of the Mongol's enemies, but finally fell in 1279.

On the other hand the Song Dynasty lasted about three centuries, if one counts both the Northern Song and the Southern Song periods.  That Dynasty can also be credited with developing a standing navy and the implementation of primitive gunpowder weapons into its army.








It was my first purchase from The Assault Group (what a great name, by the way).  The sculpts are excellent, and look to be based on some Song-era iron sculptures that are still extant.  A pack of four contains four unique figures, and the conscript spearmen could probably used for most any era of China from the Warring States period through early Qing.  While a bit chunky, they are comparable in terms of size and heft with the Crusader Miniatures line.  

I would love to build a huge army for Clash of Empires, my favorite 'big battle' system, but that is definitely a year away, at least.  In the short term, I imagine adapting the Song into SAGA using a Byzantine battleboard.  After all, both were heavily missile based armies who had adapted their armies to fighting steppe nomads.  Other battleboard abilties should take advantage of China's capacity for levies, as well as some limited abilities based on the psychological effect of firelances or thrown bombs.

  
Reading Suggestions


Tun Huang by Yasushi Inoue. Inoue, Japanese writer of historical fiction (1907-1991), produced this novel in 1959 about Chao Tsing-te, young Chinese scholar in the early eleventh century. He misses his civil service exam by an accidental nap and after a chance encounter with a woman and a mysterious scroll, he wanders westward towards the title city. Again by accident, Chao finds himself fighting in the Song army against the Xi-Xia.  Like a Japanese woodcut, the beauty of Tun-Huang is in its simplicity; an adventure novel, and the search for meaning in the randomness of life.


Friday, November 2, 2012

SAGA Speculation

The release of Raven's Shadow in late November brings the addition of four more factions to the SAGA game: Hiberno-Norse, Franks, Strathclyde Welsh and the Irish.  As with the first expansion, this second expansion is mostly a variation on the original factions.  If you have one or two different warbands, there's at least one warband in this new release that can allow you to use another battleboard.

Where else can SAGA go from here?  Based on hints from Studio Tomahawk, and references in some recent podcast interviews with Meeples and Miniatures and Historical Wargaming, plans are in place to add factions multiple times a year for the next three years.  

1) Back in Time.  Given the popularity of Dux Bellorum and Dux Britannarium, a SAGA Arthurian expansion would be very successful   This could include four to six new factions (Romano-British, Saxon invaders, Picts, Early Irish and Early Welsh) plus some very interesting hero characters. With the amount of Arthurian miniatures people are picking up right now, adding a third game can get more use out of the same figures.

2) Moving East. The official release of the Byzantine battle board, and the non-official Arab release offers promise of SAGA staying in the ninth and through eleventh centuries, but with a move to the east.  Even if Vikings are the glue that hold SAGA together, their eastern journeys bring in the Rus as a new factions along with the Byzantines, Bulgars and possibly a steppe faction.  The Byzantines connect to Italo-Normans, Lombards and possibly the Seljuk Turks.  

3) Reconquista and First Crusade. I seem to recall an interview with Alex where he mentioned that El Cid era Christians and Moors were a part of their plans.  The Spanish theater alone could provide four or more factions from among the Christian kingdoms of the North and the Taifa kingdoms along with the Almoravids.  A Crusades supplement that focuses on the early Crusades could include the Crusaders, Turk/Abbasid, Armenians and Fatimids.     

Worth noting is that Gripping Beast, Studio Tomahawk's miniature partner, already has lines of miniatures for the Spanish, Moors, Rus, Slavs, Early Crusaders and Arthurians.

I'm excited about the future of SAGA and Dark Age skirmishing in general. This speculation has also inspired me to put together another custom battleboard, one still in the tenth and eleventh centuries, but much further afield than Europe and not likely to be officially released.  More later...

Monday, October 29, 2012

Vikings and Rus

A quick review of some minis from two online retailers that I have used for the first time recently, Black Tree Designs and Magister Militum.

Out of the package, the finish of the Black Tree minis is very good.  There is some flash to remove. Also, the metal on some other (more expensive) companies looks a little cleaner than Black Tree's, but it's all covered by paint anyways.



The sculpting is where Black Tree really impresses me. The poses are lively and natural.  Their line of Vikings is heavy on characters, but the rank fighters are just as good.

I particularly like the wounded fellow below. When I ordered this pack, I did not realize he was bandaged. It's a very good example of some of the detail in their line.




Service from Black Tree has been excellent. Orders were confirmed almost immediately, I was notified of shipping dates, and the package arrived in about one week.

I have been interested in purchasing some Rus for a while.  They are a good opponent for the Byzantines, and combining a few dedicated Rus figures with some traditional Vikings could make a decent SAGA warband.  In light of the recent release of the Byzantine faction, I am willing to bet that a dedicated Rus battleboard is on Studio Tomahawk's three year plan.


These Rus are my first purchase from Magister Militum. I was impressed with their selection of eastern figures, including Slavs, Seljuk Turks and Byzantines.



The finish of Magister's figures is a bit lacking compared to some other miniatures. While the amount of flash was not excessive, the mold lines were prominent and took some effort to remove.  After that, though, these figures were a joy to paint because of their expressive faces, dynamic poses and appropriate details. A pack of six came with four figure variations. 

Service from Magister was excellent, with the packages arriving from the U.K.  about two weeks after I placed the order.

Tuesday, October 23, 2012

SAGA Dice Redux

After painting a box of Conquest Norman infantry some Song Chinese crossbowmen last week, I have been giving my increasingly older eyes some rest. So I played a game of SAGA (Normans v. Saxons) and a new card game with my eight year old daughter. In Timeline, players are dealt a certain number of cards, and must discard all of their cards by placing them on the table in the correct order.  As more cards are correctly discarded, the complexity of the timeline increases.


The enthusiasm my daughter has shown for the game was very rewarding, and its a great way to teach  the history of technology.

I also stripped off the paper stickers from my homebrew SAGA dice and replaced them with waterslide decals in color.





Overall, the look is much better than the black and white versions, although a few dice faces show some fuzziness, either from too thin a sealer on the waterslide paper, or too much submersion in water before applying.