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Showing posts with label Arabs. Show all posts
Showing posts with label Arabs. Show all posts

Sunday, December 13, 2015

Naffata in SAGA and history

While discussions of incendiary devices in pre-modern times usually begin and end with the Byzantines and Greek Fire, the use of fire dates to Biblical times. Bronze age armies of the middle east and eastern Mediterranean figured out how to take the pitch or oil from naturally occurring wells and turn it into a weapon capable of being thrown by hand or hurled by catapult. The Byzantines deserve credit for weaponizing available fuel sources into something more potent. In the mid-eighth century, the eastern Roman Empire looked as if it would soon go the way of the western half. It was beset on its frontiers, from the Arabs to the south and Bulgars to the north. Drawing on ancient Greek records and scientific tradition, Byzantine alchemists developed Greek Fire. Primarily a naval weapon, special fire ships were fitted with tanks of fuel and pumps that could spray Greek Fire at enemy ships. 

By all accounts, it was a fearsome device. Supposedly, it ignited on contact with water and could not be extinguished. In reality, some sort of primer or pilot light ignited the fuel, and it only appeared to ignite on contact with the sea, but it would certainly burn on water making it a devastating naval weapon. It could only be put out by smothering. Byzantine fire crews kept sand and vinegar on hand in case of accidental fire.

Its exact composition was a state secret. The liquid mixture was produced by very few (a single family by one account) and the troops who used it knew nothing of its preparation. A similar level of secrecy also applied to the working of the projection device. An infantry version of the pump/flame thrower device was also used with mixed results. It could be clumsy and slow. Once, the Bulgars managed to capture some of the Greek fire, but were unable to operate the equipment. 

Sometime in the mid-tenth century, the armies of the Caliphate also began using a similar pump/siphon device that was handheld, in the fashion of the Byzantine device. Whether this was a result of reverse engineering of the Byzantine invention or the outright acquisition is not known. Incendiaries were devastatingly effective against Crusader siege engines. Saladin's use of naffata troops is well documented. Saladin sent troops armed with Naphta grenades against houses and civilians during an uprising in Egypt led by African troops. The Christian defenders of Jerusalem noted his use of incendiaries in catapults used to attack the city walls. During the Third Crusade, Swimmers smuggled containers of the fuel into Acre during the Crusader's siege of that city. 

While the Greek Fire of the Byzantines was a closely guarded secrets, Arab alchemists were more ready to commit their recipe to paper. One of Saladin's chroniclers describers the burning substance as a mixture of tar, resin, sulphur, dolphin fat and goat fat.

I suspect, the cost, availability and unreliable nature made widespread usage of naffata troops less than common.

Overall, it is safe to say that outside of the navy, fire troops were not common, and very rare in the kind of fast moving skirmish combat that SAGA depicts. Because of its limited range and unpredictability, it was most often used against soft targets (civilians and civilian structures and in sieges).






Naffata in SAGA

Gripping Beast and Essex (far right) figures 

In SAGA, a unit of four Naffatun troops can be purchased for a single point. Up to two models can then be assigned to a unit of warriors, but not levies or hearthguard. Naffata shoot with a movement activation, similar to javelin throwers but only at short range.  Since their weapons are an area effect attack, they have +2 to hit on attack rolls. They can generate between one and three hit dice each, up to the controlling player. Why not choose all three? That brings us to the Naffata's disadvantages. If a Naffatun rolls a "1" an accident has occurred and a friendly model must be removed from the unit, controlling player's choice. Another disadvantage, a considerable one in my opinion, is that unlike other shooting attacks, a naffata attack puts a fatigue token on its own unit. However, the defending unit takes at least two fatigues if it suffered any casualties.   




I would like to play these in my next match, mostly as a test of their balance in the game. AS SAGA as advanced, some of the new units have moved to the extremes in terms of bonuses and drawbacks. Correctly deploying them is more tricky than the shield wall and charge combat of early SAGA.  I probably will put them into as large a unit as possible, not a 6 person squad shown above, given their propensity for friendly casualties. 

Some readings used to research this post: 

A History of Greek Fire and Gunpowder, by J.R. Partington
Medieval Siege Weapons (2), Byzantium, the Islamic World and India 476-1526 AD by David Nicolle

Monday, October 12, 2015

AAR: Moors versus Byzantines


After almost a year of owning the expansion, I finally got around to playing a game using a new army from Crescent and Cross this past Saturday.

1x4 Mounted Hearthguard
1x4 Mounted Hearthguard
1x4 Blackguard (Hearthguard)
1x8 Spear warriors
1x12 Bow Levy

The Byzantines have three warrior units, one armed with bows along with a unit of mounted hearthguard and steppe nomad mercenaries. The warlord is accompanied by a priest.

Below, setup at the start of the game. The Moors are on the left, the Byzantines on the right. I spread out, and my opponent tightly groups his units. I should have saw that as an indicator of what was to come.


Another view, with the Byzantines behind the small hill. 


On my turn, I advance my mounted hearthguard, possibly to use the building as a screen. 


As his steppe mercenaries advance from around the oasis, one my hearthguards wheels toward them. Hopefully they could throw javelin, engage the nomads and allow the Blackguard and supporting warriors to close in. Of course, they are halfway across the board before that can happen, but not before we take two from each unit. Bad news when that's half your unit. 



More bad news for the Moors. I tried to bribe the steppe nomads away from the Byzantines for a turn ("Corruption"). Unfortunately, my opponent took the three fatigue on the Warlord option. Weighing the possibilities, My warlord and hearthguard was within striking distance of his warlord in a couple of moves. Hit 'em while he was down, I thought. These warriors intercepted me - but maybe hearthguard against warrior? Not too risky...However, since his formations were so tight, he drew half the attack dice from a nearby unit (Strategikon). A good roll and four Moors down, taking only two spearmen with them.
Know your opponent's battleboard, folks.  

The Moors fortunes improve. The blackguard hit the steppe mercenaries, taking out all but one with no cost to themselves.  Some great melee abilities are on the Moorish battleboard. A unit of Moorish spearmen do about as well against some Byzantine infantry.




As so often happens in SAGA, it comes down to a battle of warlords. In this case, two battles. The Byzantine warlord moved within distance of the Moorish general, triggering this first encounter. I
only received one hit (ignored) and I put four on the Greek. He saved on three (or was it four?) and took no damage. As the attacker, I was pushed back, and he followed up with a side by side attack with spearmen. I think I took something like six or seven hits and only saved three. The nearby unit of levies couldn't take any of the hits ending the game.



For my first run through on the Moors, I am overall pleased. I like the faction and will play them again. Most of my problems were in my unit composition and not paying attention to the Byzantine abilities. The Moorish hearthguard have javelins, and the lower armor penalty that comes with it. I don't like shooting hearthguard, especially if it is with javelins, a rather poor trade-off in my opinion. In light of bow armed cavalry, the javelins are a weaker weapon with the same disadvantage. Next time, I will go with a full eight Blackguard; they did the job when required. 

All in all a fun game, and a great start to Crescent and Cross. 

Later this week, I will have my review of BBC America's The Last Kingdom





Wednesday, February 25, 2015

A Horse is a Horse

Last year, I purchased a shedload of Essex Arab and Tang Chinese figures from a webstore that was closing down.  A number of them were cavalry and unfortunately they were riders only - no horses. But at well under a dollar for a 28mm figure, I couldn't pass it up.  However, finding compatible horses has been a bit of a quest, but I like the hunt. Essex's would of course be perfect, but after rather high shipping costs and currency exchange, I was looking at about a $4 horse. Wanting to keep costs low, I looked at a variety of plastic sources.

HaT is a manufacturer of mostly 1/72 soft plastic figures.  I have a Macedonian and Persian army from them.  They are good figures, but no one seems to game ancients in that scale - it is either 15mm or 25/28mm.

HaT must have recognized this and has begun putting out a line of 28mm El Cid era figures. They still do not seem to have much of a grasp of the wargame market as their figures are upscaled from their 1/72 line.  Details like chainmail and faces are indistinct compared to any other plastic 28mm products on the market.  Most striking though, are the proportions. The HaT figures are more accurate, with a figure about 7 heads tall, whereas most 28mm figures run 5 or 6 heads tall.  This can make HaT's visually incompatible side by side - if that matters.  Because all I wanted were the horses, which don't seem to suffer from scaling issues, I bought a box:



Three identical sprues come in a box. The horses and riders are single piece models, in a hard, slightly glossy plastic. The horses are good, the riders are the weak point. 



On the other hand, they are inexpensive.  I can get a pack for under $16 at a "big box" hobby store, or pay a little more via the internet.  That's a decent price for 12 plastic 28mm figures - but are they worth it in terms of quality?

Below, here are some of the Essex heavy cavalry mounted on HaT horses.  All it took was a little shaving of the saddle and some file work on the rider.

Essex Arabs on HaT horses.

I was tempted to work on a unit using the included figures. I clipped off the original heads and glued a spare head from the Gripping Beast plastic Arab box.  Since the head is what are eyes are most drawn to, this conversion goes a long way to make these figures compatible with other 28mm lines. 


HaT Arabs with Gripping Beast heads

Below, a comparison of the converted HaT to similar models.

From left to right, Old Glory, the converted HaT, Gripping Beast and Artizan. 

The same horses for my Tang China cavalry



Overall, the HaT's are a good, but not ideal way to supplement your early Arab or Moor army. In light of the recent announcement from Gripping Beast that plastic Arab cavalry is coming in April, I am afraid these might not be so useful after all.


Friday, June 20, 2014

The Knights of Islamic Spain

Gripping Beast's Plastic Arabs are good for the bulk of your force, whether you are skirmishing or doing mass combat, but you are going to need to supplement them with some heavy infantry.  And for that, metal figures are currently the only option. My first era of interest in wargaming was El Cid Spain and over the years I have picked up a decent variety of ranges from a few companies.

Gripping Beast produces several lines of Arabic or Islamic themed miniatures.  Below are some Andalusian infantry, the Arab or Arab-Spanish warriors of early Medieval Spain, which I painted recently.




The knights of Cordovan Spain were poets as well as warriors. Christian warriors from Europe including the mighty El Cid often took up service among the rival emirates in southern Spain. There, the Christians were exposed to ballads, poems and refined court manners.  After returning to their own lands, the influence of Muslim Spain can be seen in the culture of troubadour songs, chivalry, and courtly love that developed in feudal Europe during the high Middle Ages.

Andalusian warriors were also showy in their dress and armor. The poem below, from eleventh century Spain, makes note of the brilliant styles:

The Two Moorish Knights

Upon two mares both strong and fleet,
White as the cygnet's snowy wing,
Beneath Granada's arching gate
Passed Tarfe and Belchite's King.


Like beauty marks the dames they serve;
Like colors at their spear-heads wave;
While Tarfe kneels at Celia's feet,
The King is Dorelice's slave.

With belts of green and azure blue
The gallant knights are girded fair;
Their cloaks with golden orange glow,
And verdant are the vests they wear.

And gold and silver, side by side,
Are glittering on their garment's hem;
And, mingled with the metals, shine
The lights of many a costly gem.

Artizan Designs also produces a line listed as "Moors," an overly general term, for their offerings include Andalusians, Berbers and Sudanese Africans.

This pack of eight included two poses, one of whom wears chainmail under his robes and the other quilted armor.  I painted these a couple of years ago (or more) but did some retouching, especially on the shields.




Overall, I think the Artizan wins the shoot-out.  The Gripping Beast figures have less distinct facial features and some of the chain mail detailing is a little muddy.  And while the splayed arm pose on the Artizan figure is awkward, it is dynamic on the game table.

Friday, June 6, 2014

Arab Infantry in Unit Colors

One of the main reasons, I focus on the Dark Ages, rather than earlier (Roman) or later (Gunpowder) eras is that I don't usually like painting units.  I started out in miniatures in my teen years as a fantasy RPG player, so even in wargaming, I like the individuality of the figure.

However...maybe I am of a different mind now.  While working on my Gripping Beast Arabs, I also decided to hit the lead mountain and paint this unit of Arab infantry from Essex.  Colors and heraldry may have entered Europe through exposure to Muslim armies in Spain or the Near East, so uniformity of colors may be appropriate in this instance.

Essex is one of the older players in the historical miniature market and the figures are a bit dated.  The posing is stiff, the hands are poorly formed and they are a bit "flat" which was a necessity in older casting tech.  On the positive side, fabric folds and belt details are finely done and hold up alongside recent lines.




I like the look of a 15 man unit (two are not pictured) lined up in identical colors.  A unit of identically painted Holy Order Crusaders might match against them nicely.  The movement tray is from Litko and the printed flag was found at the DBA Fanaticus site: Flags and Banners for DBA

Bonus pic below is another easy conversion of a GB Arab head on a Wargames Factory Numidian body for a light skirmisher.



Thursday, May 29, 2014

Gripping Beast Plastic Arabs and Old Glory Cavalry

This past week I have continued to assemble and paint my Gripping Beast Arabs like a number of SAGA players waiting for the Crescent and the Cross release.  I also picked up a few Old Glory Arab cavalry from a dealer at a show selling them in packs of two (rather than 10).  It was probably less economical but more convenient than buying OG's large packs.

Shown first are some of the plastic spearmen.  Three of the figures below have shield transfers from Little Big Man and it's probably hard not to guess which. While I have no complaints about the transfers, it would cost over half the box price to buy enough transfers for 32 spearmen, so hopefully the hand painted shields do not seem overly wanting next to the transfers.




Below, a very easy conversion of an Arab turbaned head fixed on a GB Dark Age Warrior body. This would be good to mix into Andalusian or steppe armies.


Archers, which are probably my favorite part of the box, and far more adaptable than one would expect.  


Using the veiled head I created a unit of Black Guard, elite troops used by the Almoravids in their push into Spain in the late eleventh century.  In hindsight, I wish I added more variation to their paint scheme such as a lighter colored veil after my son looked at my finished product and said, "Daddy, I like your ninjas!"  Note: the hide shield are not a part of the Arab box set. I made most of them by sculpting a prototype and casting duplicates in Instant Mold.



Here is a four man unit of cavalry by Old Glory.  I like the sculpting, and the horses seem to be an improvement over the last Old Glory figures I purchased. There was a slight mismatch on the fit between horse and rider on a couple of the figures, but it was easily filled with a dab of green stuff.  


The two camels are Old Glory as well. I know from the Studio Tomahawk blog at least one faction will use camels, but these were more of an impulse buy than anything.  Never painted camels before, and it was quite fun.  I'll probably get some Black Tree Design camels next.  


Finally, a couple of command figures.  While not specifically identified, the figure on the left with the smaller horse and long braided hair would probably be a Seljuk and the figure on the right looks more appropriate for the mid to late twelfth century, with his Saladin like figuring.  



Reading Recommendation:

The Crusades Through Arab Eyes by Amin Maalouf.  Maalouf integrates numerous Arab chronicles into an entertaining narrative history explaining the reaction of the Turks and Arabs to the Crusaders. He writes with a slightly affected period voice - such as calling the Crusaders the Franj - as they would have been referred to at the time.  The epilogue is particularly useful for clearing away numerous misconceptions by both the West and Arabs over the causes and lasting effects of the Crusades.